Wednesday, May 18, 2016

Sunder and Rust

Last month, I made a post about Weapon Degradation here. I wanted to expand a little bit and talk about sundering items.

Sunder

To sunder a weapon or shield, you must roll an attack against the item. Small items like daggers or potions would be harder to hit (-4), medium items like swords and bucklers take a -2 to hit, and larger items like armor, staves and tower shields are much easier to hit and take no penalties.After the attack, roll a Strength check. On a success, the weapon is brought down a die level. On a natural 20, the die is brought down two levels. Depending on the item die below will depend on what you need to beat to bring it down a die level

Weapon Quality Die    Strength to Bring it Down
d4                                 6+
d6                                 10+
d8                                 14+
d10                               18+
d12                               22+

This makes high quality weapons harder to destroy. It also hopefully makes it a good tactic to weaken an enemy's weapon or armor, especially if they are hard to kill and do a lot of damage. Of course, this leads me to my next idea...

Rust Monster

DM's love him, the PC's worst nightmare is back, ready to oxidize your weapons until they crumble. When a rust monster uses it's feelers to destroy a metal item, roll a Blast/Breath saving throw. Failure means it drops a die step. A natural 1 means it drops two die steps. If your item is at a d4, it breaks.

I wanted to make the rust monster still dangerous, but a little more forgiving with its oxidation ability. That way it increases the tension that your weapon/armor is degrading, but you can still use it to fight it off while you think of something else to use on.

Killing PCs? Evil. Destroying their gear? Downright despicable! (3.5 Forgotten Realms)