Last month, I made a post about Weapon Degradation here. I wanted to expand a little bit and talk about sundering items.
To sunder a weapon or shield, you must roll an attack against the item. Small items like daggers or potions would be harder to hit (-4), medium items like swords and bucklers take a -2 to hit, and larger items like armor, staves and tower shields are much easier to hit and take no penalties.After the attack, roll a Strength check. On a success, the weapon is brought down a die level. On a natural 20, the die is brought down two levels. Depending on the item die below will depend on what you need to beat to bring it down a die level
Weapon Quality Die Strength to Bring it Down
This makes high quality weapons harder to destroy. It also hopefully makes it a good tactic to weaken an enemy's weapon or armor, especially if they are hard to kill and do a lot of damage. Of course, this leads me to my next idea...
DM's love him, the PC's worst nightmare is back, ready to oxidize your weapons until they crumble. When a rust monster uses it's feelers to destroy a metal item, roll a Blast/Breath saving throw. Failure means it drops a die step. A natural 1 means it drops two die steps. If your item is at a d4, it breaks.
I wanted to make the rust monster still dangerous, but a little more forgiving with its oxidation ability. That way it increases the tension that your weapon/armor is degrading, but you can still use it to fight it off while you think of something else to use on.
|Killing PCs? Evil. Destroying their gear? Downright despicable! (3.5 Forgotten Realms)|