Thursday, October 6, 2016

Musings While in a Hurricane

I want to make a race of squat horned lizard people that live in the deserts and can shoot blood at enemies. It's so cool.

I think as far as my homebrew setting goes, I'm ready to detail the southern continent, which is based heavily on South America. I've always loved the wide amount of landscapes there, from rain forests and plains to mountains and salt flats. 

I want to use more creatures from American myths and folklore in my games, both Pre-Columbian and Post. There's some fun stuff there that can breath some life into a setting where kobolds are bog standard.

With Axioms #3 out, I'd love to run a kingdom building game, but the players are the forces of 'Chaos'. i.e. they are tribes of nomads, hunter-gatherers, and chiefdoms that are fighting back against the encroaching forces of a mighty empire. I'm thinking this will be in that southern continent from above, and the empire will be based on the Inca Empire. I'll probably make some tribe generator for players who want their backstory and clan more involved.

I like the naming conventions of various Amerindian groups, where they use a verb to describe the person or creature. I learned about this a decade ago when I read about Sitting Bull, and was reminded by noism of Monsters and Manuals. A later blog will be about a creature called "walks-like-man".

I need a list of names for NPCs.

I like Beyond the Wall. I know people generally don't like spending time on character creation, but for me, it's half the fun. And most OSR games don't really do it for me in that regard. Plus, I don't like rolling for stats (sorry DCC, I tried!). Beyond the Wall really makes character creation fun again, and it even makes rolling stats fun to me. Plus, I like having that bond between characters in games.

Druids don't really hate civilization per se, but see it as a symptom to what ultimately separates man from nature; unchecked ambition. Only man has that drive and determination to transcend surviving and thriving and instead command and exploit nature. Druids hate that.

I love rolling dice and all, but I'd like to use playing cards and dominoes in D&D. I could see doing a dungeon generator or NPC mapping with dominoes. And cards would be awesome for backstory generation. I was inspired in part by Scenic Dunnsmouth.

Here's a 1d30 table for when you roll a hurricane on your weather chart and need a category

1-10:   Category 1 (74-95 mph wind)
11-18: Category 2 (96-110 mph)
19-24: Category 3 (111-130 mph)
25-28: Category 4 (131-155 mph)
29-30: Category 5 (156+ mph)

Alright, the storm is close to landfall. Time to buckle down, get cozy, and drink some rum.